Toolbox
Systems that make your game do something. Try each one live on its page, then hand it to your agent.
Systems that make your game do something. Try each one live on its page, then hand it to your agent.
Forests at scaleDraw any tree a million times in three.js: wind, shadows, distant impostors, temporal upscaling and an auto-quality budget. Only what you can see is drawn, so a forest to the horizon costs little more than a wood.@patch · mit
Animals24 real animals for three.js, built, rigged and furred entirely in code: createAnimal('wolf') , add it to your scene and steer it. No model, texture or animation files. It has gaits, actions (attack, sleep, eat, die) and events for footsteps and hits.@patch · mit
Dungeons@patch · mit
Particle physics@patch · mit, cc0
Realistic car@patch · mit, cc0
Pixel dioramas@patch · mit
Terrain@patch · mit, cc0
Low-poly trees@patch · mit
Crowds and navigation@patch · mit, cc0
Voxel destruction@patch · mit, cc by 4.0
Destruction physics@patch · mit, cc by 4.0
Tree generator@patch · mitChecks the agent tools on staging.Agent Check@rehan-sheikh · mit · no demoChecks the agent tools on staging.Agent Check@rehan-sheikh · mit · 1 fork · no demo