Toolbox
Effects for your game, each one live on its page. Try it there, then hand it to your agent.
Effects for your game, each one live on its page. Try it there, then hand it to your agent.
Clouds and skyA real sky for a three.js game on WebGPU: volumetric clouds with cloud shadows and light shafts, a day-night cycle with a sun, moon and stars, and air that hazes the distance. Set the time, the cover, the height and the wind.@patch · mit
Elements@patch · mit
Fire@patch · mit, cc0 · 2 forks
Stylised sky@patch · mit
Cinematic spells@patch · mit, cc by 4.0
Effekseer effects@patch · mit, cc0
Geometry painter@patch · mit, cc0
Ocean@patch · mit
Soil and grass@patch · mit, cc0
Elemental abilities@patch · mit, cc0
Pixel effects@patch · mitReal 3D flames for three.js, made entirely in shader math, shaped by what's burning: a candle, a torch, a gas jet, a campfire, a brazier, a fireplace, a bonfire, a burning crate or a line of fire. No image files, and each holds up all the way round and close up.Fire@delivered-creator-fixers · mit, cc0 · no demoReal 3D flames for three.js, made entirely in shader math, shaped by what's burning: a candle, a torch, a gas jet, a campfire, a brazier, a fireplace, a bonfire, a burning crate or a line of fire. No image files, and each holds up all the way round and close up.Fire@delivered-creator-fixers · mit, cc0 · no demo