Toolbox
Systems that make your game do something. Try each one live on its page, then hand it to your agent.
Systems that make your game do something. Try each one live on its page, then hand it to your agent.
Forests at scaleDraw any tree a million times in three.js: wind, shadows, distant impostors, temporal upscaling and an auto-quality budget. Only what you can see is drawn, so a forest to the horizon costs little more than a wood.@patch · mit
TerrainWhole worlds from a seed for a three.js game seen from the air: volcanic coasts, islands, snowy peaks, canyons and dunes, with real water, clouds, a sky and heights you can trust.@patch · mit, cc0
Low-poly treesGrows a faceted low-poly tree in three.js from six archetypes, then rigs it so it can walk on its roots, jump, stomp and swing. One mesh, about 1,500 triangles, vertex colours and no textures.@patch · mit
Tree generatorGrows a procedural tree in three.js: oak, ash, aspen, pine or bush, at any age and season, swaying in the wind in a small world with sky, shadows, grass and rocks.@patch · mit