Toolbox
Effects for your game, each one live on its page. Try it there, then hand it to your agent.
Effects for your game, each one live on its page. Try it there, then hand it to your agent.
Elements39 real-time elemental spells for three.js in WebGL2: fire, ice, lightning, wind, water, earth, void, light, acid and arcane, each simulated on the GPU and tunable, cast at a click. Ultra Elements by Humpalumps, set up for games by Patch.@patch · mit
Effekseer effects33 hand-made magic and sword effects: fire, water, lightning, slashes, heals, shields and hits, played in the browser by Effekseer's web runtime in three.js. Free to use: runtime MIT, effects CC0.@patch · mit, cc0
OceanA real-time ocean for three.js: FFT waves with breakers on the shore, foam, caustics, a sky with clouds and an underwater view with sun shafts, set up for games.@patch · mit