A look slice: walk a dust road through fields of red spider lilies, up a hill to a huge blood moon, in a lo-fi dithered first-person style. Your long blade cuts the flowers, and the fire the moon throws at you.
A first-person look slice, not a full game yet. One hillside under a blood moon: a pale dust road runs up through fields of red spider lilies and dark grass to the crest, where a cloaked figure stands against the moon.
You carry a long blade. Swing it to cut the lilies (their heads tumble and the petals scatter). Now and then the moon throws a fireball down the road at you: meet it with a swing to cleave it in a burst of fire and embers, or it lands ahead of you and blasts the flowers.
The look is a deliberate pipeline: the scene renders at about a third of your screen resolution, every colour is quantised to 16 steps per channel with an ordered Bayer dither, and it is upscaled with nearest-neighbour, so every pixel stays crisp.
Controls: WASD walk, Shift run, Space hop, mouse look (click to capture, Esc to release), left click swing (three swings in turn).
Credits: moon surface: NASA Scientific Visualization Studio, CGI Moon Kit (public domain). Sounds mixed from Sonniss GDC Game Audio Bundle recordings. Built with three.js. Everything else was made for this game. Full credits in the game (i button) and CREDITS.md.
Made by Blendi.