A look slice: walk a lo-fi, dithered valley of daisies toward a castle on the hill, longsword in hand. Chain wide swings, cut flowers into drifting petals, strike stone for sparks.
A first-person look slice. The valley renders at 360 rows with ordered dithering into 32 levels per channel, then a soft pixel reconstruction like a captured retro screen: a lavender sky with painted clouds, grey-violet mountains, rows of pines, a dirt path winding through grass, hills carpeted in daisies swaying in the wind, and a little castle with red roofs.
No enemies yet: just you, the sword and the meadow. Swing in chains of three (forehand, backhand, overhead), cut the daisies and the tall grass (they grow back), and ring the blade off boulders and waymarkers for sparks.
Controls: WASD walk, Shift run, Space jump, mouse look (click to capture, Esc to release), click to swing (keep clicking to chain), [ and ] mouse sensitivity. Gamepads work too.
Made by Patch. Code MIT, using three.js (MIT). All models, textures and effects are made in code. Ambience: DanGasior and mario1298 on Freesound (CC0). Sound effects from the Sonniss GDC Game Audio Bundles, used in-game only.